Hi there! I’m Eric, and I’ve been developing adventure/puzzle games for a couple decades now. I’m a longtime veteran of Cyan, Inc., contributing heavily to Uru (Myst Online) and Myst V. More recently, I was integral in rebooting Cyan’s development efforts with the Obduction project, where I served as both Art Director and Technical Art Director. Before Obduction, I spent three years as part of a small group of artists responsible for look-developing and world-building Jonathan Blow’s The Witness. Currently, I’m back at Cyan in the role of Creative Director, showrunning game projects and helping steer the ship.
I live in the woods.