Eric A. Anderson

Game Dev. Pixel Jockey. Worldbuilder.

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Autodesk Game Dev Podcast!

22nd February. By eaa. Posted in Uncategorized.

I was recently a guest on Audodesk’s “Game Dev Podcast”… We talked about Obduction, Cyan, and working in games. Check it out right here!!!

Obduction has launched!

24th August. By eaa. Posted in Uncategorized.

The game is now available on Steam, GOG, and Humble! Enjoy!

Say whaaaaa???

17th June. By eaa. Posted in Uncategorized.

Obduction was shown off at E3 2016, both in 2D at the IndieCade booth, and also in VR at the UploadVR event, as well as scheduled private demos.  By all accounts, the demos were well received, and the team and I were very pleasantly surprised to learn we received several “Best Of Show” nominations! Crazy …read more

GDC Talk Responses!

23rd April. By eaa. Posted in Uncategorized.

So this week I received the official responses/evaluations from my lecture at GDC 2016…  I’m mostly putting this here for future reference, but I’ll post the comments as well, just for the heck of it. Total Headcount: 398 Session Evaluation Response: Excellent — Count: 59 , Percentage: 69% Good — Count: 23 , Percentage: 27% …read more

80 Level Writeup!

18th April. By eaa. Posted in Uncategorized.

The fine folks over at 80 Level recently interviewed me… You can check it out right here. -eaa

GDC2016 Talk now on GDC Vault!

5th April. By eaa. Posted in Uncategorized.

Just a quick heads-up that the lecture I gave at GDC 2016 is now live on the GDC Vault! http://www.gdcvault.com/search.php#&keyword=obduction Looks like the video recording is currently subscribers-only (although the slides are free to access, and I included pretty much all of the narration in my slides PDF…  the only thing missing is the moving …read more

GDC Talk Day and Time!

17th February. By eaa. Posted in Uncategorized.

My GDC 2016 session has been officially scheduled! It’ll be Thursday March 17 at 3:00 PM, in Room 2001, West Hall. Not only that, but it’s been featured (as of this blog post, anyway) at the top of the GDC “Visual Arts Track” course overview!  Pretty cool. Hope to see you there!

The Witness is out!

26th January. By eaa. Posted in Uncategorized.

After much anticipation, The Witness is finally out in the wild! Get on Steam, Humble Store, or the PSN Store! It’s great to see that even critics seems to be enjoying it.

I’ll be speaking at GDC 2016!

25th January. By eaa. Posted in Uncategorized.

I’ll be giving a talk at GDC 2016 entitled “Building Obduction: Cyan’s Custom UE4 Art Tools”.  If you’re going to be attending the show this year, drop by and say hi!  (Exact day and time TBD.) Here’s the blurb I wrote for GDC’s session listing: Description Cyan Inc. (creators of the MYST franchise, and pioneers of the …read more

On the Rocks [repost]

20th January. By eaa. Posted in Uncategorized.

[This article was originally published on The Witness Dev Blog in Sept, 2013] What’s up, internet? I’m Eric – one of the artists working on The Witness. I figured what better way to celebrate more than two years on the project than by making my very first post on the development blog! (plus, Luis and Orsi …read more

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  • Autodesk Game Dev Podcast!
  • Obduction has launched!
  • Say whaaaaa???
  • GDC Talk Responses!
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